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Bukowski
06-02-2007, 01:02 PM
In case ya didn't know

Here is the changelog..


Changes from 2.2.3 to 2.3

special things:

* THIS IS NOT A PATCH DOWNLOAD.. DO NOT OVERWRITE YOUR OLD NEXUIZ DIRECTORY!! Doing that will lead to errors!! Use an other directory!
* Anyone that gets less fps (mostly ATI cards, mostly on Linux or older cards) should try to disable Vertex Buffer Objects in the video menu (or gl_vbo 0) and in case this is still not good enough also try to disable the OpenGL 2.0 Shaders in the same menu (or r_glsl 0)
* For server admins: The wallhack prevention is on by default now but in the old server.cfg example file it was disabled. You have to make sure to use sv_cullentities_trace 1 in your server.cfg or just remove any such line from their server.cfg and restart the server so the new default setting is used. This line was in the old server.cfg so server admins knew about it and could enable it for special servers. But now it creates a problem as this line disables the feature unless its changed. Its best if server admins use the NEW server.cfg example file and redo their settings.
* Also for server admins: The q3mappack we released earlier contained a few errors. Please grab the complete fixed pack here: http://downloads.sourceforge.net/nexuiz/nexmappack_r2.zip or if you already have the old version get the fix for it here: http://downloads.sourceforge.net/nexuiz/zzz-nexmappack_r1_to_r2.pk3

new features:

* eye candy!!! gloss and normal maps for even more models, transparent console background, new Nexgun effect, bullet impacts, animated most jump pads
* huge FPS improvements, aka rendering is WAY faster now
* netcode improved, more resistant to high ping and packet loss (better prediction)
* enabled wallhack prevention by default (server admin, please take care that this is really enabled if you use the old server.cfg example file)
* new maps ruiner, final_rage and reslimed
* map dieselpower revived
* newtonian weapon physics: projectiles fly faster if the player moves faster
* next map voting at level end
* new game mode "Key Hunt"
* automatic demo recording and menu options for it
* improved support for q3 shaders on all model and map formats
* single stage shader tcMod and tcGen support
* shownetgraph -> quake3 lag-o-meter like display
* the hook has a new model
* new projectile models for the laser, tracers (shotgun, machine gun), crylink and electro secondary (blobs)
* r_glsl_contrastboost as a slower but nicer alternative to gamma, should also work fine on Vista
* static (indicates bases and flag carrier) and deployable waypoints that you and your team can see even through walls to help teamplay
* cl_zoomfactor, cl_zoomspeed options for the client
* Nexuiz Pro added (special settings for Nexuiz, making it more quake3 like, new weapon settings, new physics. Use with 'gamedir pro' in the console or the startup option -game pro)
* apple_multithreadedgl 1 should improve the performance on mac (set to 0 if this causes problems)
* display humans playing and total players(humans+bots) in the menu (new servers only)
* chat flood prevention
* menu buttons to choose low, med, normal, high, ultra and ultimate graphic settings
* spawn sounds
* g_balance_teams_complain 1 will nag players to switch if teams are unbalanced
* setting to have simple majority (more yes then no votes) instead of more then 50% yes votes
* vote nagging till you have voted
* scoreboard has a gray background, chat area has more customization options.
* new g_pickup_* customization variables
* health/armor rot can be linear
* added physicsQ3.cfg so people can enable quake3 style physics (not default)
* quit_and_redirect for server admins (sends players to an other server)
* new benchmark demos
* added iplog support (logs player names/ips, searchable)
* two new crosshairs
* added r_picmipworld to stop picmipping the whole level (similar to r_picmipsprites)
* control the origin of shoots (g_shootfromeye / g_shootfromcenter)
* added eX texture set (for mappers)
* added a way to have looping .ogg files
* quote \" so you now can have " inside " "
* jump pads flash when activated
* reorganized config files (buttons in the video menu) to look the best possible way even at low settings)
* button g to drop the current gun, button f to drop the key(s) in Key Hunt and menu entires to change it
* new skin for the laser
* use all the new maps in the campaign
* new menu entries for vertex buffers and smaller menu changes
* new option -capturedemo to capture a demo to an AVI file and quit afterwards
* new cvars cl_capturevideo_width, cl_capturevideo_height to scale down video capture
* no longer have mouse acceleration on mac by default (apple_mouse_noaccel 0 to get back the old behaviour)
* support libcurl 4
* the Oscar for the most useless feature goes to: v_flipped flips all 3D view except sprites and flips input to compensate, basically a poor man's left handed mode

bug fixes:

* weapon adjustments: crylink made stronger, shotgun has bigger spread so its a bit weaker in general, electro primary has a higher rate of fire
* bots now are more human like and better at CTF, campaign should be a bit easier
* removed clientcommands as rcon is the same and even better
* corrected FAQ and added some stuff
* improved maps to better work with the wallhack prevention
* better compatibility with quake3 maps
* menu switch for vsync
* stopped ClamAV unwarranted complains about some compressed files
* no mirror damage from hitting team corpses
* keep console open after disconnect so people can see the reason (maybe kick reason)
* reduced network load
* spectators finally see the gun and hear the hit sound of the spectatee
* sprites (like the chat icon, team bubble and the new waypoints) are no longer picmipped
* fix teleporters sometimes frag the player that entered it as second
* use less memory
* fixed GLSL related crashes, should now be more friendly to ATI graphic cards in general
* fixed some keys not working on mac
* larger sound radius so you hear more
* unlit maps now have a default lighting so items are no longer black
* reconnect works now like people expect it to
* fixed collision code (some spawn points made you stuck in 2.2.3)
* fixed guns sometimes not being displayed
* the SDL variants have correct gamma after vid_restart (e.g. after switching fullscreen/windowed)
* some minor map fixes (floating items, missing textures, such stuff)
* minplayers honors spectators
* memory usage reduced even further (reduced and more intelligent precaches among other changes)
* forced team balance works better now
* more detailed error message when trying to switch weapon
* fixed some item sizes
* more fps friendly rain
* further improved netcode and prediction
* "spawnpoint in solid" messages fixed for maps that had them (dismal, silvercity iirc)
* even more reduced memory usage and graphic-memory usage
* fixed sound releated crashes (happend often in timedemos)
* typos and mistakes in the map descriptions fixed
* spawn sound is different from teleport sound
* teamtalk sound is different from normal talk sound
* the hooks robe does no longer get segmented sometimes
* projectiles like rockets, electro blobs and grenades now cast shadows
* realigned shot origins and muzzleflashes
* matching weapon hud icons for the machinegun and shotgun
* adjusted bot campaign skill
* bots no longer get stuck on the outer walls on silvercity
* sounds lava/slime damage only for players not for gibs to save bandwidth
* fixed ping being displayed in the console sometimes
* fixed WSAECONNRESET error
* stopped 'I can make others say things' bug and made wrapped lines look better
* improved singleplayer smoothness
* reduced graphic memory usage
* some more eye candy changes for the maps and guns



http://www.alientrap.org/nexuiz/index.php?module=downloads

Good people here
http://www.alientrap.org/forum/

Spyder
06-03-2007, 01:53 PM
Well, do YOU like it?

If ya do, I'll give it a go when I'm on broadband. I'm not that big of a DM fan though tbh...

DESTRUCTION
06-03-2007, 04:05 PM
i keep forgetting to get the damn download over night it doesnt take that long about 45 minutes for me but i cbf doing it during the day while im doing stuff on comp

limppimp
06-03-2007, 07:33 PM
i keep forgetting to get the damn download over night it doesnt take that long about 45 minutes for me but i cbf doing it during the day while im doing stuff on comp

45 mins? wtf. took less than 10 for the game and the map pack.

DESTRUCTION
06-03-2007, 08:14 PM
link me to the place youre dling them from

DarkSpoon
06-03-2007, 08:17 PM
link me to the place youre dling them from

http://www.alientrap.org/nexuiz/index.php?module=downloads

500+ kb/s from sourceforge. yeah the one that says recommended.

DESTRUCTION
06-03-2007, 08:22 PM
im dling at 155kbs :L gay taking 25+

Bukowski
06-03-2007, 08:37 PM
Just make sure ya get the map pack also, they changed some things i don't like TBVH..

It will run on practically ANY OS, including BSD.some new maps i gotta get used to.

I'm Hung over Barfly[NWP] in case ya fucks wanna know.

Trust me, I rep the clan VERY WELL (Y) .

The NJ server is shit, i like the NY server better .
NJ lags after 5 people join :x

I have been kicked out of a few servers already cus I'm ownin N00bs..
guess I really am NWP :D


If any of you fucks play, post the name ya play under, just in case we play TM or CTF.
I ONLY play under Hung over Barfly[NWP] now

DESTRUCTION
06-03-2007, 09:47 PM
ill be playing soonish i just dled- ill be playing as Destruction[NWP] probably

DarkSpoon
06-03-2007, 10:00 PM
DarkSpoon.nWp.

DarkSpoon
06-03-2007, 10:57 PM
warsow is fun too.

http://www.warsow.net/

Bukowski
06-03-2007, 11:26 PM
I hate the new Nex build, somethin is fucked up with it..
I'm kinda pissed about it, I think they ruined the fuckin game with this build.

They said they improved the net code, maybe so, but i always had a good ping on the servers i played on, now it seems there is PL sometimes..fuckin frustrating..
It also could be that since the new build came out there are more peeps playin. I still get 20-50 ping and 200-250 FPS but something is wrong, something changed, I think its server side, but im not sure.
i posted on the Nex forum, many of the veteran players in game today had the same issues as i did..
sucks nuts :x

Diddlez
06-04-2007, 12:18 AM
I'm going to play some Nexiuz here pretty soon and see if it deserves an NWP division. If its good, I expect to see other NWP join up so we can dominate this game too.

Bukowski
06-04-2007, 12:25 AM
I just played a GREAT 1 on 1 with one of the best, he beat me 17-20
It was fuckin INTENSE (Y) .
I havn't used that much body english since playin Temple DM for the first time when GT1 came out :D

Fuckin gg, I'm still stoked, it takes a lot out of ya.

DESTRUCTION
06-04-2007, 01:33 AM
me and Ds played earlier, was some good games... ill be playing a bit more often. gimmi a shout on msn or something (lets schedual a time we can play all together imo)

Diddlez
06-04-2007, 01:49 AM
this game isnt too bad, but i still prefer Gore or quake 3.

Spyder
06-04-2007, 03:29 PM
Try not to hack your way to a clan ban in this one, Dest *moth

Bukowski
06-04-2007, 04:18 PM
I got my ass handed to me today, i dunno who these two guys were but ffs, I have NEVER seen players this good in any FPS, ridicules pure skill.

I was humbled to say the least :L

DESTRUCTION
06-04-2007, 04:36 PM
Try not to hack your way to a clan ban in this one, Dest *moth

ahh fuck off that clan ban bullshit wasn't ALL my fault i wont exclude myself from it but it sure as hell wasnt all my fault

MasterOfPuppets
06-04-2007, 05:41 PM
Pork did a lot of shit and pinned the blame on dest (I have been told)

DarkSpoon
06-04-2007, 07:12 PM
and then Dest did alot and tried to act innocent. :L

that just reinforced all the crap that happened that wasnt him.

DESTRUCTION
06-04-2007, 08:43 PM
and then Dest did alot and tried to act innocent. :L

that just reinforced all the crap that happened that wasnt him.


yeah i did get alot of the blame from prok- which is what started most of it... and no i didnt do alot people like goreranger "gore heads" i guess you would say they called me hackers and everyone would jump on the calldest a hacker bandwagon, and thats how it went from there- im not gonna deny ever doing some stupid shit though.